Mutual NDA and IP assignment on every project

Software developers working together at computers in an office

AR and VR Development Services

Put digital content in front of people, in their space or in a new one.

AR and VR development services cover building augmented reality apps, which add digital content to the real world, and virtual reality apps, which place people in a fully digital space. NetOfficials builds these experiences for B2B clients, from a product preview or a training simulation to the back end that supports them. Camera-based recognition is covered by our computer vision development services.

Building software since
2011
Approved before the build
Written scope
Tracked in Jira
Sprint demos
Confirmed in the contract
Your IP
What We Build

What Is Included in Our AR and VR Development Services

The work behind an immersive app, from the first idea to a build people can use on a real device.

  • Use Case Definition

    A clear statement of what the user does in the experience and why 3D beats a screen.

  • Immersive App Build

    AR for phones and tablets, or VR for headsets, built for the devices you choose.

  • 3D Content Pipeline

    Preparing models and scenes so they load quickly and look right on the target device.

  • Interaction Design

    Gaze, touch, hand and controller input designed so people can move around without confusion.

  • Back End and Content Services

    Accounts, content updates and analytics that sit behind the immersive front end.

  • Device and Comfort Testing

    Checks on real hardware for frame rate, tracking quality and motion comfort.

Who It Suits

Who Our AR and VR Development Services Suit

Immersive projects tend to begin with a specific business problem, and we shape the plan around yours.

  • Retail and product companies

    Let buyers see a product in their own space

    Show furniture, equipment or packaging at true scale before anyone orders.

    • Catalogue of 3D product models
    • Placement and scaling in the camera view
    • Link to your ordering flow
    Ecommerce development
  • Training and operations teams

    Practise tasks that are costly or risky in real life

    Run people through procedures in a simulated setting and see where they hesitate.

    • Scenario scripted with your experts
    • Progress and results recorded
    • Content you can update later
    Custom software development
  • Product and innovation teams

    Test an immersive idea before committing

    Build a small prototype so you learn what users make of it early.

    • Narrow prototype on one device type
    • User feedback gathered in sprints
    • Decision on what to build next
    Proof of concept development
Fit Check

An AR or VR App, or a Conventional Mobile or Web App?

Immersive apps suit a narrow set of problems. Often a well made mobile or web app solves the same problem for less effort. We say which is the better fit during discovery, even when the answer is not AR or VR.

An AR or VR app is usually worth building when

  • Scale, depth or space is central to the task
  • The real setting is expensive, unsafe or hard to reach
  • Hands free use matters to the person doing the job
  • Your users already own or will be given suitable devices
An AR or VR App, or a Conventional Mobile or Web App?
ConsiderationAR or VR appMobile or web app
Sense of space and scaleUsers see and move through the contentFlat views on a screen
Reach across usersLimited to supported phones or headsetsWorks on almost any phone or browser
Build and content effortNeeds 3D assets and specialist testingUses standard screens and components
Hands free tasksPossible with headsets and glassesHands are busy holding the device
Comfort for long sessionsSome people tire or feel unwell in headsetsFamiliar to use for long periods
Best forTraining, spatial design and product previewForms, catalogues, reporting and most workflows
Our Process

How We Deliver Your AR or VR App

Every project moves from a written scope to agreed review points, so you always know what is happening and what comes next.

  1. Discovery

    The user, the task, the devices and the success measure, agreed in a written scope.

    Signed scope
  2. Concept and Prototype

    A rough interactive version to test the idea on real hardware.

    Tested prototype
  3. Content and Build

    3D assets, interactions and back end built in sprints with a demo each time.

    Demo every sprint
  4. Device Testing

    Checks across the agreed phones or headsets, covering tracking, speed and comfort.

    Tested build
  5. Release and Update

    Store or enterprise distribution, then content and feature updates.

    Live experience
Cost

What Affects the Cost of AR and VR Development

Immersive scope varies a great deal from one idea to the next, so the points below are what we weigh up and confirm in the written scope.

  • Device and platform choice

    Each extra phone family or headset adds build and test work, so a narrower target costs less.

  • 3D asset volume and quality

    Ten simple models differ greatly from hundreds of detailed ones, and models must be prepared for each device.

  • Interaction depth

    Tapping to place an object is simpler than tracked hands, voice and multi-step scenarios.

  • Tracking and environment

    Recognising a printed marker is simpler than mapping rooms or working reliably in poor light.

  • Back end and integrations

    Accounts, content updates and links to your systems add work behind the scenes.

  • Testing on real hardware

    Comfort and performance checks need physical devices, which affects how long testing takes.

Get an Estimate From a Written Scope

Why NetOfficials

Why Choose NetOfficials for AR and VR Development

The working terms below are part of every engagement, not extras.

  • One Cross-Functional Team

    Design, development, testing and DevOps run through a single team, so decisions stay connected.

  • Senior From Day One

    The senior engineer who scopes your work stays involved while it is delivered.

  • You Own Everything

    IP assignment is confirmed in the contract, and you receive the full source code and documentation at handover.

  • Mutual NDA

    We sign a mutual NDA before you share the details of your project.

  • Your Working Hours

    We agree a communication window that suits your time zone at the start.

  • Visible Progress

    Work is tracked in Jira, with a demo and your feedback at the end of every sprint.

Technology Stack

How We Choose the Right Stack for Your AR or VR App

We recommend technology for your project and your team's future, not for our convenience. Three questions guide every choice.

  • Will it handle your load?

    We size the design for your expected users, data and growth, so it does not need rebuilding when the business grows.

  • Will it fit your systems?

    We check how the stack connects with the tools, databases and partners you already rely on before we commit to it.

  • Can you support it later?

    We favour well-supported technology with a wide talent pool, so your own team or any future partner can maintain it.

Technologies we work with

Engagement Models

Flexible Ways to Work With Us

Pick the model that fits where your project is today. You can move between them as it grows.

  • Project Delivery

    We deliver an agreed scope, timeline and price.

    • Written discovery scope
    • Milestone reviews
    • Best for a clear first release
    Learn More
  • Team Extension

    Specialists who join your existing team, tools and processes.

    • Works in your process and tools
    • Agreed overlap hours
    • Best for adding a missing skill
    Learn More
FAQ

AR and VR Development FAQs

What is the difference between AR and VR?

Augmented reality adds digital content to the real world, usually through a phone, tablet or glasses. Virtual reality replaces your view with a fully digital space, usually through a headset.

Do we need a headset for an AR or VR project?

AR often runs on phones and tablets people already own. VR needs headsets, so we confirm which devices your users will have before choosing an approach.

Is AR or VR right for my business?

It is a good fit when space, scale or safe practice is central to the task. If a screen can do the job, a standard app is simpler and reaches more people, and we will tell you so.

Can you add AR to an app we already have?

Often, yes. We review the existing app, then agree in the written scope how the camera view or 3D content fits into it.

Who provides the 3D models and content?

That is decided in discovery. You may supply models, we may prepare them from your drawings, or the scope may cover creating them.

Who owns the finished app and its assets?

The contract names you as owner of the app, the scenes and the custom assets we produce before work starts. Any licensed third party models are listed in the scope along with their terms.

Thinking About an AR or VR App?

Share a few details. A senior engineer reads every brief and replies with questions and a suggested next step.

  1. We review your briefAnd reply with questions
  2. We sign a mutual NDABefore you share the details
  3. You get a written scopeTeam, timeline and model, before any commitment

Tell us about your AR or VR idea

We will only use these details to reply to you.