AR and VR Development Services
Put digital content in front of people, in their space or in a new one.
AR and VR development services cover building augmented reality apps, which add digital content to the real world, and virtual reality apps, which place people in a fully digital space. NetOfficials builds these experiences for B2B clients, from a product preview or a training simulation to the back end that supports them. Camera-based recognition is covered by our computer vision development services.
- Building software since
- 2011
- Approved before the build
- Written scope
- Tracked in Jira
- Sprint demos
- Confirmed in the contract
- Your IP
What Is Included in Our AR and VR Development Services
The work behind an immersive app, from the first idea to a build people can use on a real device.
Use Case Definition
A clear statement of what the user does in the experience and why 3D beats a screen.
Immersive App Build
AR for phones and tablets, or VR for headsets, built for the devices you choose.
3D Content Pipeline
Preparing models and scenes so they load quickly and look right on the target device.
Interaction Design
Gaze, touch, hand and controller input designed so people can move around without confusion.
Back End and Content Services
Accounts, content updates and analytics that sit behind the immersive front end.
Device and Comfort Testing
Checks on real hardware for frame rate, tracking quality and motion comfort.
Who Our AR and VR Development Services Suit
Immersive projects tend to begin with a specific business problem, and we shape the plan around yours.
-
Retail and product companies
Let buyers see a product in their own space
Show furniture, equipment or packaging at true scale before anyone orders.
- Catalogue of 3D product models
- Placement and scaling in the camera view
- Link to your ordering flow
-
Training and operations teams
Practise tasks that are costly or risky in real life
Run people through procedures in a simulated setting and see where they hesitate.
- Scenario scripted with your experts
- Progress and results recorded
- Content you can update later
-
Product and innovation teams
Test an immersive idea before committing
Build a small prototype so you learn what users make of it early.
- Narrow prototype on one device type
- User feedback gathered in sprints
- Decision on what to build next
An AR or VR App, or a Conventional Mobile or Web App?
Immersive apps suit a narrow set of problems. Often a well made mobile or web app solves the same problem for less effort. We say which is the better fit during discovery, even when the answer is not AR or VR.
An AR or VR app is usually worth building when
- Scale, depth or space is central to the task
- The real setting is expensive, unsafe or hard to reach
- Hands free use matters to the person doing the job
- Your users already own or will be given suitable devices
| Consideration | AR or VR app | Mobile or web app |
|---|---|---|
| Sense of space and scale | Users see and move through the content | Flat views on a screen |
| Reach across users | Limited to supported phones or headsets | Works on almost any phone or browser |
| Build and content effort | Needs 3D assets and specialist testing | Uses standard screens and components |
| Hands free tasks | Possible with headsets and glasses | Hands are busy holding the device |
| Comfort for long sessions | Some people tire or feel unwell in headsets | Familiar to use for long periods |
| Best for | Training, spatial design and product preview | Forms, catalogues, reporting and most workflows |
How We Deliver Your AR or VR App
Every project moves from a written scope to agreed review points, so you always know what is happening and what comes next.
Discovery
The user, the task, the devices and the success measure, agreed in a written scope.
Signed scopeConcept and Prototype
A rough interactive version to test the idea on real hardware.
Tested prototypeContent and Build
3D assets, interactions and back end built in sprints with a demo each time.
Demo every sprintDevice Testing
Checks across the agreed phones or headsets, covering tracking, speed and comfort.
Tested buildRelease and Update
Store or enterprise distribution, then content and feature updates.
Live experience
What Affects the Cost of AR and VR Development
Immersive scope varies a great deal from one idea to the next, so the points below are what we weigh up and confirm in the written scope.
Device and platform choice
Each extra phone family or headset adds build and test work, so a narrower target costs less.
3D asset volume and quality
Ten simple models differ greatly from hundreds of detailed ones, and models must be prepared for each device.
Interaction depth
Tapping to place an object is simpler than tracked hands, voice and multi-step scenarios.
Tracking and environment
Recognising a printed marker is simpler than mapping rooms or working reliably in poor light.
Back end and integrations
Accounts, content updates and links to your systems add work behind the scenes.
Testing on real hardware
Comfort and performance checks need physical devices, which affects how long testing takes.
Why Choose NetOfficials for AR and VR Development
The working terms below are part of every engagement, not extras.
One Cross-Functional Team
Design, development, testing and DevOps run through a single team, so decisions stay connected.
Senior From Day One
The senior engineer who scopes your work stays involved while it is delivered.
You Own Everything
IP assignment is confirmed in the contract, and you receive the full source code and documentation at handover.
Mutual NDA
We sign a mutual NDA before you share the details of your project.
Your Working Hours
We agree a communication window that suits your time zone at the start.
Visible Progress
Work is tracked in Jira, with a demo and your feedback at the end of every sprint.
How We Choose the Right Stack for Your AR or VR App
We recommend technology for your project and your team's future, not for our convenience. Three questions guide every choice.
Will it handle your load?
We size the design for your expected users, data and growth, so it does not need rebuilding when the business grows.
Will it fit your systems?
We check how the stack connects with the tools, databases and partners you already rely on before we commit to it.
Can you support it later?
We favour well-supported technology with a wide talent pool, so your own team or any future partner can maintain it.
Technologies we work with
Flexible Ways to Work With Us
Pick the model that fits where your project is today. You can move between them as it grows.
Project Delivery
We deliver an agreed scope, timeline and price.
- Written discovery scope
- Milestone reviews
- Best for a clear first release
- For ongoing work
Dedicated Team
A team that works only on your project, led by a named delivery lead.
- Cross-functional team
- Sprint demos and planning in Jira
- Scale the team up or down
Team Extension
Specialists who join your existing team, tools and processes.
- Works in your process and tools
- Agreed overlap hours
- Best for adding a missing skill
More From Our Custom Software Development Practice
This service is part of our custom software development practice. These pages cover the services most often needed alongside it.
AR and VR Development FAQs
What is the difference between AR and VR?
Augmented reality adds digital content to the real world, usually through a phone, tablet or glasses. Virtual reality replaces your view with a fully digital space, usually through a headset.
Do we need a headset for an AR or VR project?
AR often runs on phones and tablets people already own. VR needs headsets, so we confirm which devices your users will have before choosing an approach.
Is AR or VR right for my business?
It is a good fit when space, scale or safe practice is central to the task. If a screen can do the job, a standard app is simpler and reaches more people, and we will tell you so.
Can you add AR to an app we already have?
Often, yes. We review the existing app, then agree in the written scope how the camera view or 3D content fits into it.
Who provides the 3D models and content?
That is decided in discovery. You may supply models, we may prepare them from your drawings, or the scope may cover creating them.
Who owns the finished app and its assets?
The contract names you as owner of the app, the scenes and the custom assets we produce before work starts. Any licensed third party models are listed in the scope along with their terms.
Thinking About an AR or VR App?
Share a few details. A senior engineer reads every brief and replies with questions and a suggested next step.
- We review your briefAnd reply with questions
- We sign a mutual NDABefore you share the details
- You get a written scopeTeam, timeline and model, before any commitment